This is a wire frame view of the environment I created, I wanted to something with a lot of space it gives me a lot to work with the camera. I also intend to create some items such as crates and barrels to give the environment some character.
I Added some drains for character and emphasis to the environment, this was done using the Boolean method I wanted to have another source of light other than the lights on the ceiling of the environment, I want an eerie effect.
This is how I laid out the UV's for the main exterior of the building, I used a process called substance texturing in maya, which allowed me to use images from maya's pre-installed files and cut out the process of tiling an image together, with substance texturing it also allowed me to experiment with the ageing of the texture as well as depth, ware and tear and a lot more.
This is the lighting I had set up, I used two spotlight to get this look, I wanted a bit of blue tint to it to give it more of an eerie and scary effect. I also need to rig the door so the characters are able to get into the next scene. I showed this to Florian he suggested that I light up the scene more to make sure the audience can see everything, I saw the point but I was against it as I thought It would take away the effect I am going for! However I will experiment with the lighting more!
So these are the tests I ran with the lighting coming out of the drain.I wanted some foggy essence surrounding the drain, as you can see it looked awkward with the hard edges, the first image was a lot closer to what I was going for over the second image, the final image was perfect as I got the shade of the drain pipes showing, I used a volumetric light to get this effect.
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