As I was looking into my enivronment I realised it was very bland and there was nothing interesting in it. so I thought adding some props would be a good idea!
this is a model of the crate that I created this is a simple cube with reverse extrusion to give that crate look I didn't do to much in terms of modelling as I thought the detail would appear a lot more if I textured it.

This is an Image of the UV texture that was applied to the crate the main problem I had with this was getting everything lined up correctly so there were no seams when it came to rendering! I didn't manage to get it lined up corrrectly.

I also added a normal map to give it that extra wooden detail I used a photoshop plug in called Ndo2 which automatically creates a normal map, which was really helpful as it allowed me to adjust the level of detail however with this I think I added sightly too much detail. as you can see below.
I think this was a successful segment of the project as there wasn't many faults I think the seams could have been a lot better as they were quite noticeable when test rendering.
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