This is another UV map I created, this was specifically for the pipes on the drain, I thought as they are going to be a focal point in one of the scenes it would be a good Idea to make them look as good as they can.

This was another normal map I had created using Ndo2 however after seeing the final results I decided not to use as the detail was to intense.
At this point I was getting more and more use to the process of texturing using UV maps although I was only doing it on simple obejects, I still needed to challenge my self with something a bit more complex, I still need to learn to adjust the intensity in correlation to how it will appear in maya.
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