So I decided I want to include more props into my scene so I decided to add some planks of wood to the scene. the model was just a simple cube that I reshaped to look more like a plank of wood. I decided to start texturing it using regular UV's rather than applying substance textures.
I managed to get a picture of some wood from google images I duplicated the main faces so the would look identical I cut out a portion of the original image and added it to the edges of the plank.
This is the Normal map of the plank of wood to give the final look a lot more detail. I used Ndo2 to create the normal map as it is a time consuming process to create the normal map from scratch.
I learnt a lot from the process of UV mapping and texturing as I have not had much experience texturing and UV mapping, although it has made me more curious to the practice although the problem with this particular texture/uv map I think the detail was to intense which that wood texture look unrealistic.
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