Monday, 13 May 2013

Re topology

After I had finished the Sculpt I didn't want to transfer the sculpt straight in to maya as it was around 2 million points, which would have hurt the render time severely. So I decided to take it into 3D coat which is a program that allows you to cut down the amount of polygons you have on your object.


So this is the first time I had played around with it, I decided to go with using the auto re topology  feature as it saves me a lot of time and I don't have to go out of my way to re topologise it manually.

This is a more close up verison of the auto topology as you can see one of the disadvantages of going with the auto retopology option is that, the topolgy is not as correct as it would be if it was done manually. If I had more time and a chance to get more familiar with the program I definitely would have done the retopology manually.

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