Monday, 13 May 2013

Sculpt Complete

So I finished the sculpt for my main character (Julius) I was happy with the final outcome even though I had to restart the character.


What I liked about this character was that I managed to sculpt it without the symmetry tool but at the same time this backfired on me as the face came out slightly distorted. I improved my skills with Zbrush even further from when I started practising in august. I lowered the polygons on the clothes so it would be a lot easier to render in maya and it wouldn't slow down my pc when importing. I think I got majority of the anatomy right, however I do feel that I could have made him slightly bulkier however I thought as he is in isolation in the story it would be convinient to have him slightly skinnier than his original size. If I could do this again I would definitely do this with symmetry so the face doesn't look so distorted and out of shape!

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