Monday, 13 May 2013

Rigging





This was probably the most tedious segment of this project, I attempted to rig my own character. I started from the bottom by adding IK handles to the ankle area. 

 I then started to rig the bottom half of the body adding all the joints (hip,knee, ankle, foot and heel) I then went up to the rest of the body and the head, I did the arms and fingers as well, I only did one side as I was going to use the symmetry tool to mirror it over to the other side.

 After Mirroring all the joints I decided to attach controllers to all the joints to allow me to move the body a lot easier. as you can see from the image below.



I decided to abort the rigging as it started going haywire certain controllers werent operating properly where as others weren't binding to the mesh in the way they were meant. this meant it was a huge problem as I had to look for another solution, although I do not regret going down this as it too me more about rigging as I only had done it once before. (Character Design Module Year 2)

No comments:

Post a Comment