After I had finished the Sculpt I didn't want to transfer the sculpt straight in to maya as it was around 2 million points, which would have hurt the render time severely. So I decided to take it into 3D coat which is a program that allows you to cut down the amount of polygons you have on your object.
So this is the first time I had played around with it, I decided to go with using the auto re topology feature as it saves me a lot of time and I don't have to go out of my way to re topologise it manually.
This is a more close up verison of the auto topology as you can see one of the disadvantages of going with the auto retopology option is that, the topolgy is not as correct as it would be if it was done manually. If I had more time and a chance to get more familiar with the program I definitely would have done the retopology manually.
So I finished the sculpt for my main character (Julius) I was happy with the final outcome even though I had to restart the character.
What I liked about this character was that I managed to sculpt it without the symmetry tool but at the same time this backfired on me as the face came out slightly distorted. I improved my skills with Zbrush even further from when I started practising in august. I lowered the polygons on the clothes so it would be a lot easier to render in maya and it wouldn't slow down my pc when importing. I think I got majority of the anatomy right, however I do feel that I could have made him slightly bulkier however I thought as he is in isolation in the story it would be convinient to have him slightly skinnier than his original size. If I could do this again I would definitely do this with symmetry so the face doesn't look so distorted and out of shape!
I created a set of model sheets for both characters even though Deano is not going to be included into the final piece of the trailer.
This is Deanos' full body Model sheet, I aim to add detail and color to it through Adobe Illustrator, I had difficult adding little details in such as the eyes and other facial features as well as some clothing such as the tie. I think the result will be better when Finalized!
This is Julius' Model sheet I had fun with this one as I hadn't practiced my anatomy skills so setting in the muscle structure would have been a small test for me. I think I messed up the bicep muscle on the second illustration to the left, the bicep is normally facing forward when the arm is positioned like that. I also think this will look a lot better when digitally painted!
I finished my research paper it ended up being around 2550 words, I have yet to add my primary research to the appendices and add the pie charts to the actual research. I had jane give me feedback on the paper. My biggest issue was the wording of my sentences as they could easily have been interpreted in a different way and they needed to be directed.
From what I did I think my research was thorough, I had strong references, from media articles to studies. I think that I could have done more research on this subject as it's such a popular subject for video game.
I did these sketches of the environment to get a kind of idea to visualize on paper what it should look like, this is the auditorium and the entrance to the cell where julius stays. I wanted to have an eerie scene to get an intimidating
This sketch was the inside of the cell I wanted to get a very grimey look, I wanted it to be very shady and gloomy.
I also did various character designs and just tried creating various looks for both characters. for deano I gave him so features that made him looked older and more wise, as well as some looks to make him slightly intimidating such as the scar, I added Notes on both character note sheets.
For Julius I just played around some more with the features, I tried to get a more of a younger look to show immaturity in his character, I gave him a depressed look too, to show himself drained from the isolation, although he seems starved in the illustration I've done.
I had a slight problem getting my friend to come in to do the voice overs so I decided that I would get rid of one character, so I could make things flow a lot smoother. So I decided I would turn to newsground to look for voice actors. I had some brilliant feed back there were various voice actors that sent back there voice overs.
as I had to take the character out it also meant that I had to change the script, I decided I would the one voice into a trailer-esq voice.
"you know...they say that enemies will be enemies...but friends they can change...but you know what...we will still fight for our honor...our pride...our country...it's how we were raised...we were born to win...they say a soldier will fight long and hard for a bit of colored ribbon...but to us it's more than that...we're fighting for our home...'
It took me quite some time to come up with this, but I got wind that there was new 300 movie in the works this made me go watch the 1st installment again and it gave me some inspiration, the scene that gave me the most inspiration was the one below it just should leonids's soldiers dedication to what they do which resonated with me the most!
I also Decided to take one of Napolean Bonparte's quotes to implement because he is also an inspiration to me and seemed that it fit with the story.
My research has been progressing at a steady rate I've been looking into media reports, such as the manhunt ban back in 2003-2004 and the newtown shooting earlier this year, as well as this I've been looking at many research papers and searching got MRI scans to show the studies of the brain and how violent video games effect the brain.
I have learnt a lot, many people do think that violent video games is reason for the aggression seen in young adults however i've found that it is a component to lead it to aggression and there has to be other aspects that needs to contribute for the person to turn to aggression. Although violent video games don't create agression it does desensitize the individual to violence in the real world.