Sunday, 19 May 2013
Barrel Prop
This is the Barrel prop I created I wanted it to go with Crate and the planks of wood, I used polygon modeling to create the barrel.
This is is the texture I used for the barrel, I used a UV map to attach this to the mesh. I wasn't really to happy about the end result, the barrel ended up being pixelated and distorted. I decided to keep the barrel but just cover it up with the planks of wood. It was an interesting process as I had never dealt with UV mapping a circular object, but I hope to keep working at it so I understand how to deal with these kind of meshes, even thought texturing and UV mapping isn't something I want to get into, although it's something that I would really love to have in my arsenal of abilities.
Model Sheet Digitally Painted
This is the Model sheet for julius that I digitally painted it was my second time painting digitally, there are certain areas I think went well and others that I think could have gone a lot better. The torsos look quite boring as they look like they only have two tones. however i still liked that sketchy messy effect it has. I do hope to continue improving my skills as a digital painter! I didn't do the other character's painting as I had trouble getting around doing it. I also attempted to do the outlining in illustrator however I have never used illustrator.
Model Sheets outlines
I created both model sheets to get a better idea of what the two main characters would look like.
I created both model sheets on photoshop using a wacom intuos 4, I think the outlines could have been a lot cleaner and sharper as the out line seemed to be slightly blurred. the muscle structure seemed to be fine with me although the hands could have been drawn out a lot better and the detail in the face could have been much more clear.
Primary Research
I conducted some primary research on my chosen research topic. I used 10 students around the campus as I wanted it to be a small scale experiment.
https://docs.google.com/forms/d/1fbWmA-ZOjN3ZgXmO2pD9Ti-domRdr5VYSv7PcmepRj4/viewform
https://docs.google.com/forms/d/1fbWmA-ZOjN3ZgXmO2pD9Ti-domRdr5VYSv7PcmepRj4/viewform
these are the results and the questionnaire that I conducted around the university. this was an interesting experience as I have never gone around asking people to fill out a questionnaire its always been through the internet. I learnt that face-to-face communication is much better rather than talking to someone over the internet. face-to-face communication tends to build more trust with the person you're interacting with.
more environment props.
I decided that I didn't want to just create a scene catering to the trailer, but also creating a full environment, which is why I created a toilet and a sink as part of the isolation cell.
I felt this was a necessary component for the environment as it was a cell and it should have basic necessities. as I was building these models I learned that I was slowly getting a lot better a modeling, my polygons were more refined and organized from what I had modeled before. The pipe under the sink was modeled by using Nurbs that is the part I found the most difficult, as I don't have a lot of experience using Nurbs geometry. I do like the outcome, I used a basic anisotropic shader to give it that metal shine. I think it could have been much better If I had more time to spend on it.
skin trial
this is the the normal map for the skin I tried to apply however it didn't blend well with the actual model, I felt it was too small and the normal map seemed more similar too an elephants skin rather than human skin, I did learn to start having references to get a better Idea of what things look like.
Mattress!
I decided to build a mattress as I wanted to pose my main character on there, even though it wasn't going to be in the scene I thought it would still be better to build one as it would give me a bit more practice.
I built this simple model of a mattress it was a simple cube and i indented the vertices on the geometry to give it that mattress look.
This is the UV map for the mattress I found it slightly complicating as I didn't know how to approach the different segments that were created.
I wanted the mattress to have that dirty and grimey look as it was going to be placed on the floor, in slimey environment.This is the normal map that I attached to the texture, I left the texture on as I thought it gave the right amount depth to the image, however when applying to the texture to the the mesh It didn't show any significant changes.
This showed me there is a lot more to UV mapping and texturing that I need to learn. as for the final result of the model, I didn't really complain as I knew it wasn't going to appear in the trailer, but I still wanted to give it a go!
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