This is the final Uv I created for the poster I wanted to give it that aged look I imported the image into photoshop and stuck the metal scratches image below, on top of the original image and set the blend to overlay which gave me the result you above. as the poster was just a plane mesh it was easy to uv map it so I didn't have much difficulty with this particular prop.
Sunday, 19 May 2013
POSTER
So after I had decided to create some props, I decided it still looked a bit too boring, so I decided to create a poster that would be relevant to the storyline so I decided to create an army recruitment poster.
Pipe 2 texturing.
I decided to make another texture for the drain pipes as the ones I added were getting to boring and it seemed fake. I decided to follow the same structure from the previous drain pipe. I decided to try to add another Normal map via Ndo2 hoever I didn't like the outcome so I decided to stick with the just the texture I applied to the UV map.


Drain Texturing
I tried to UV texture the main drain pipes in the scene.
I used this texture, I wanted to give the mesh a grity and rusty look to go with the Pipes. I think I found the best texture to give me the look I was trying to achieve. However when applying the texture It appeared to be distorted this could have been due to the way the UV was laid out. I also added a Normal map using Ndo2 to try and get more detail in to the texture however I failed.This was the UV of the drain, I tried texturing the front of the drain, with a different texture to the insider of the drain. I learnt that I still need more practice with UV Mapping and knowing how to lay them out efficiently, and applying the textures properly.
Construction Cone Prop
I decided to add a construction cone because I thought it would add a bit of color to the scene as everything currently had a dull aspect to it.
This is the UV map I applied to the cone geometry I noticed the stripes were quite uneven which gave the final result distorted finish, I think this would have been much better if I had sectioned of areas on the top and bottom of the cone then exported that UV map like that so it I could use the selection tool in photoshop and just select the uv faces that I wanted orange.
This is the UV map I applied to the cone geometry I noticed the stripes were quite uneven which gave the final result distorted finish, I think this would have been much better if I had sectioned of areas on the top and bottom of the cone then exported that UV map like that so it I could use the selection tool in photoshop and just select the uv faces that I wanted orange.
Barrel Prop
This is the Barrel prop I created I wanted it to go with Crate and the planks of wood, I used polygon modeling to create the barrel.
This is is the texture I used for the barrel, I used a UV map to attach this to the mesh. I wasn't really to happy about the end result, the barrel ended up being pixelated and distorted. I decided to keep the barrel but just cover it up with the planks of wood. It was an interesting process as I had never dealt with UV mapping a circular object, but I hope to keep working at it so I understand how to deal with these kind of meshes, even thought texturing and UV mapping isn't something I want to get into, although it's something that I would really love to have in my arsenal of abilities.
Model Sheet Digitally Painted
This is the Model sheet for julius that I digitally painted it was my second time painting digitally, there are certain areas I think went well and others that I think could have gone a lot better. The torsos look quite boring as they look like they only have two tones. however i still liked that sketchy messy effect it has. I do hope to continue improving my skills as a digital painter! I didn't do the other character's painting as I had trouble getting around doing it. I also attempted to do the outlining in illustrator however I have never used illustrator.
Model Sheets outlines
I created both model sheets to get a better idea of what the two main characters would look like.
I created both model sheets on photoshop using a wacom intuos 4, I think the outlines could have been a lot cleaner and sharper as the out line seemed to be slightly blurred. the muscle structure seemed to be fine with me although the hands could have been drawn out a lot better and the detail in the face could have been much more clear.
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